|March 30th, 2015, 08:16 PM||#1|
The Evil Within - The Assignment - Collectible Guide
The Assignment DLC Collectible Guide
There are a total of 18 collectibles in the DLC that you must find in order to obtain all collectible related trophies in The Assignment. Each collectible is listed below in the order that they appear in the game. Collectibles pertaining to the Doctor's Notes trophy are blue, A Piece of My Past is purple and A Warning is green. After you pick up the last collectible pertaining to each of the three trophies, all three will unlock. Chapters 1 and 2 are both fairly short so you can expect to 100% this DLC within 3-4 hours.
Chapter 1: "The Oath"
1. KCPD Criminal Report
2. Entry #231
3. Letter Scrap #1
4. Letter Scrap #2
5. Entry #16
6. Letter Scrap #3
7. Recording #1: Recruitment
8. Letter Scrap #4
9. Entry #229
Last edited by Terminator; April 6th, 2015 at 03:04 PM. Reason: Editorial Sweep.
|March 30th, 2015, 08:17 PM||#2|
Chapter 2: "Crossing Paths"
10. Entry #239
11. Letter Scrap #5
12. Letter Scrap #6
13. Entry #246
14. Entry #215
15. Recording #13: Disposition
16. Letter Scrap #7
17. Entry #201
18. Letter Scrap #8
Last edited by Terminator; April 6th, 2015 at 02:59 PM. Reason: Editorial Sweep.
Piece together Kidman's past in The Assignment DLC for The Evil Within using our complete collectibles guide, showing you how to solve every puzzle and crack every safe.
Grab all eight letter scraps to piece together a final secret message in this DLC, finally offering up a few answers to the twisty events surrounding The Evil Within and its brain-centric story. Kidman's role finally makes a little more sense, and all the Personnel Files and Audio Logs provide more details into her past and the mysterious Mobias organization. Get all the clues before the second part comes out -- scroll down for hints and tips revealing every collectible location in The Assignment.
Find even more hidden goods and pull extra hours out of Resident Evil: Revelations 2 -- browse the complete Episode 3 collectibles guide and prepare for the explosive finale.
The Assignment - Complete Collectibles Guide
Note: Safe codes are randomized.
When hunting for Letter Scraps, look for locked safes in the environment. There are several types of puzzles you'll need to solve to open them; a finger print number key puzzle, an alternating light puzzle, and a pattern puzzle.
Collect all eight scraps to complete the hidden letter and unlock the "A Warning" trophy / achievement.
Search for Mobius symbols to find secrets. Mobius symbols are black or red spray-painted markings with stars and a nail. Sometimes these symbols are incomplete. Look for statues to shine your flashlight onto to match the complete Mobius icon.
Chapter 1: The Oath - Collectible Locations
Personnel File #1: At the start of the first chapter, Kidman will drop into a cave after being attacked by a Haunted cop. Down the path, watch for a branching road on the right. There's a chair in the dead end with the first file.
Audio Tape #1: This tape is hard to miss. After leaving the pristine Mobius facility, you'll go down a hallway with a dead body in the center. The tape is right next to the body. Picking it up will trigger the Haunted to attack.
Letter Scrap #1: Entering a well-lit room with lockers, you'll need to move a pushcart to exit. Before exiting, look on the table to the right. Press the keys from thickest blood finger-print to the lightest.
Letter Scrap #2: After escaping the creepy spotlight monster, you'll eventually reach a larger two-story room with stairs leading down to double-doors where two Haunted patrol around cubicles. Before going downstairs, look in the blocked hallway past the windowed rooms. There's a crawlspace here. The safe is on the coffee table inside. The code is written on the paintings.
Audio Tape #2: When Kidman reaches a wall with the Mobius symbol, she'll need to shine her flashlight on the statue on the right to complete the image. The wall disappears to reveal double-doors -- check the back left corner for another red Mobius symbol. Shine light on it until a desk appears with the tape.
Letter Scrap #3: In the bottom floor of the Biometrics wing, Kidman needs to kick down a ladder then avoid blind exploding cadavers. From the ladder, sneak right and you'll encounter a cadaver blocking the path forward. Sneak right of that cadaver to find another ladder. Climb up to find another safe. Light up all the squares to unlock it.
Personnel File #2: Look on the desk in the brain scanner office of Biometrics. This is the last device Kidman needs to use before she can activate the bridge hand-scanner.
Letter Scrap #4: In the massive room where Leslie ran through that's accessed after using the hand-scanner, go upstairs and to the cubicles on the left to find a safe. Continue forward on the left office level to find a light shining on red squares -- follow the pattern and light up the corresponding squares on the safe to open it. Shine your light on the red squares to reveal the correct pattern.
Audio Tape #3: From the same large office room, head down the stairs in the back-right. In the basement, look to the left of the double doors to spot this chapter's final collectible.
Chapter 2: Crossing Paths - Collectible Locations
Audio Tape #4: In the sewers, Kidman will encounter invisible stalkers that only become visible in her flashlight beam. Kill the first in the water, then kill the second in the storeroom upstairs. There's a metal gate you need to open with a crank wheel -- ignore it for now and enter the office door to the left of the crank. The tape is on a desk inside.
Letter Scrap #5: After falling into the sewer and shooting the swarm of Haunted and Cadavers that attack, Kidman will crawl out of the debris. There's a ladder on a pillar to the back-right of the room. Climb up and look on the pillar to the right of the catwalk with your flashlight to reveal a code.
Letter Scrap #6: In the sewers, Kidman will need to collect three plugs to power the exit door. Climbing down from the circuit board, look for a wall marked with a red Mobius symbol. Reveal the secret pipe and climb up the ladder to find a safe. Shine Kidman's flashlight on the red squares opposite the safe to reveal the code.
Audio Tape #5: Following the plug sequence, Kidman will enter a square-shaped sparse room with a long hallway and a drop to the left. Before dropping down, check the yellow barrels in the back-right corner to grab an audio tape.
Audio Tape #6: Kidman chases Joseph to a circular stairwell. There's a save point at the bottom of the steps. Up the stairs, pass the first door on the left to find a secret Mobius symbol. Open it with the flashlight, then turn the statue on the right once. Shine your light on the pointer-like symbol and back up to complete a second Mobius symbol. The tape appears in the small alcove.
Personnel File #3: Returning to the creepy old town, Kidman appears in her family's house. Leaving the first room, go down the hall to the right. There's a creepy shadow pointing, but nobody is in the chair -- instead, there's a personnel file.
Letter Scrap #7: Outside the house, follow the stone wall left to a dead-end gate. This is where Sebastian first entered the statue square. There's a wooden platform covered in crates. Smash the crates to reveal a hidden safe. Light up all the squares to unlock the safe.
Audio Tape #7: Past the statue puzzle, Kidman will crawl through a stone passage. There's a save point with three hanging body bags. The audio tape is to the right of the chair.
Letter Scrap #8: Reunited with Leslie, Kidman reaches a strange room with circular pipes on the left. Check out the pipes in the back of the room to discover the final safe. This is another bloody finger-print puzzle, just press the bottoms from most-thick to least-thick.
Kevin Thielenhaus is a freelance writer for The Escapist. Find him on Twitter here.